StuBot Notes
HHS / NASAHQ Robotics, Team 116
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Many thanks to Joe Parrish for taking these excellent notes!
Robot Controllers/Human Players/Coaches
Strategy between controllers is important
Robots cross field (over ramp, over barrier) to far goal
Feed one human player to fill near goal
Assign one human player to shoot balls into near goal
Get robots into end zone - lots of points
Multipliers more important than raw scoring
Players need to watch the clock - human controllers need to take responsibility
Time is *very* important
Does 10% color bonus really matter?
Better to get *a* large ball in goal rather than waste time for *your* ball
Robot and goal are allowed on bridge, but there's no direct point advantage ot putting a robot on the bridge
Be careful to avoid jamming under the bridge; have a robot that can clear
Too many small balls in goal can prevent big ball from staying on -- knocked out when moving onto bridge
Gatekeeper should not necessarily be the first robot across bridge
Lightest robot goes across first
Manage balls on floor so that they don't jam the ramp
At end, putting robots into end zone is more important than putting one-point balls in goal
Toss a big ball back to start side to allow it to be placed into start-side goal
Must work tradeoff of time vs. number of goals on bridge
Need a backup strategy (strategies)
Human Players
Human players quickly fill near goal
Stop game when near goal on top of ramp
Robot Interaction
Getting all four robots across ramp is very time-consuming -- need better approach that doesn't need so much up & down -- gatekeeper?
Don't fight against another team putting the big ball in the goal
Robots cooperate to help each other across bridge
The stretcher sucks - difficult to push up ramp; hard to control once on ramp - might be useful of one alliance robot can't move
Robot Design
Robot should be able to rapidly cross the field and cross the ramp/barrier
Good to be able to pick up large ball -- obvious to other teams too -- should we pursue another speciality?
Robot can drag goal across ramp
Must have some way to push the ramp up and down (gatekeeper)
Need to be able to replace ball on top of goal after it's on bridge?
Attributes of good robots
Ability and speed of movement
Traction
Able to cross bridge
Able to cross center barrier
Move into end zone
Manipulate bridge (gatekeeper)
Score w/ small balls (side and top) -- on floor, on bridge
Score w/ large ball -- on floor, on bridge
Manipulate goal (player station, bridge)
Clear balls from under bridge
Low CG
"Balancing" capability
Push down and lift up ramp (gatekeep from either side) -- stabilize too
Manipulate (stabilize/move/tip over/right/lift up) goal
Manipulate/control stretcher
Robustness to going off side of bridge
Knock big ball off goal
Maintainability
Manufacturability
Durability
Ease of troubleshooting
Modularity of weight system
Construction time - tradeoff elegance vs. time to complete robot
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Herndon High School / NASA Headquarters FIRST Robotics Team. Page authored and maintained by Peter Jaffe, approved by Dave Lavery, January 7, 2001