NASA Headquarters and Herndon High School
FIRST Robotics Competition Team # 116


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Design criteria created at the Monday, January 11th meeting. (Typed by Joe Parrish.)

CONCEPT EVALUATION CRITERIA

Agility/Speed (10)

Durability (10)

Ability to get up on bar (9)

Ability to hold large number of balls (8)

Stability (8)

Maintainability (8)

Ability to defend ramp (7)

Ability to defend basket (6)

Ability to rapidly acquire balls (6)

Flexibility in height (6)

Ability to knock balls out of trough (5)

Ability to catch balls (interact with human player) (5)

Rate of depositing balls (4)

Ability to knock other robots off bar (3)

Ability to segregate/sort balls (3)

Ability to lift alliance partner (3)


**Extra credit**

Ability to put balls in trough while on ramp (5) (both troughs = double credit)

Ability to put balls in trough while hanging from ramp (10) (both troughs = double credit)

HHS/NASA HQ 1999 Design Criteria
******Total points possible are approximately 100******


MOST IMPORTANT (60)
Speed to acquire floppies (keep opponent from scoring) (10)
-Passive vs. active [4 for passive, subtract one for each DOF]
-Speed of acquisition of floppy (first contact to ready for next floppy) [6 for <3 sec, -1 for every second above]

Hold large # of floppies (10)
-Number of floppies [0.5 per floppy held]
-Segregation of alliance vs. opponent floppies [2 is yes]

Durability (10)
-Doesn't trash itself [0 points]
-Withstand impact with field borders [2 points]
-Withstand impact with puck [3 points]
-Withstand impact with other robot [5 points]

Get on top of puck (10)
-Speed [1 point in <20 sec; 2 in <10 sec]
-Stability [1 for each stabilizing feature]
-Accommodate alliance partner [2 points if leave open 30x36]
-Denial of opponent [2 points for each active mechanism]

Quick/easy assembly (manufacturability) (10)
-Number of DOFs [start w/ 4; 3 DOF freebie; -1 for every after that]
-Kit/SPI vs. custom [start w/ 4; -1 point for each manufactured gear or major component]
-Ability to change gearing [2 points]

Speed of base (10)
-Top speed [1 point per ft/sec up to 8]
-Torque/speed change capability [2 points]
-Rate of rotation


NICE TO HAVE (35)
Lift floppies above 8 feet (7)
-Number of floppies [0.5 point per floppy]
-Speed [1 <20 sec; 2 <10 sec]
-Motion precluded after raising? [-1 point if motion precluded]
-Robustness [-1 if can't tak a hit]

Power/torque (for pushing/pulling) (7)
-Ability to push [2 points]
-Turning while pushing/pulling [1 point]
-Ability to pull [2 points]
-Force level [>25 lbs--1 point; >50 lbs--2 points; >75 lbs--3 points]

Stability/recoverability (7)
-CG height [4 points <6", -1 point for every 6" above that]
-Outriggers (outside 30x36) [2 points]
-Self-righting [3 point]

Maintainability (7) -- SUBJECTIVE MEASURE -- Strategy Team determines
-Number of motors/drive connections (homemade vs. kit)
-Number of pneumatic drive points
-Number of pulleys
-Number of hinge points
-Number of wheels (homemade vs. kit)
-Construction - bolted vs. welded
-Access to battery
-Access to control system
-Adjustability of mobility base drivetrain
-Cost of required spares [2 if <$50; 1 if <$100; 0 if $200]

Puck control (7)
-Ability to maneuver puck [3 points]
-Ability to anchor puck in place [2 points]
-Ability to screen puck from opponent floppies/robot [2 points]


EH...OK... (8)
Ability to interact with human player (4)
-Feed floppies to human [2 points]
-Accept floppies from human [2 points]

Robot able to sort floppies (4)
-Sort automatically vs. teleoperated [1 point]
-Eject opponent floppies to floor [3 points]


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Page Maintained by: Carol French
Page Approved by: Dave Lavery
Last Updated: May 24, 2000