The first thing we had to do was take over and build a shop in the back of the drama room... |
...and move in the heavy tools, all over one (very long) weekend. |
It was off to New Hampshire for the kick-off meeting. There were a few blank stares as Mr. Tripp tried to figure out if that really was a check valve he was holding |
We returned and had a joint meeting with Team 336 to describe The Competition and the contents of the kits. |
Then it was off to the shop for a week of brainstorming and design work. |
As the controls group begins to decipher the system, there is an initial Deer-In-The-Headlights reaction. |
Jacob Selmer presents a concept at the Critical Design Review (CDR)... |
...which was followed by Alishia's explanation of the Floppy Collection Subsystem (FCS) operation. |
Meanwhile, attentions focused on how to make something useful out of five pounds of random aluminum parts. |
Ruth Dickey and Tor Johnson tear down one of the Fisher-Price motors to see how they work. |
Chris Murtland became the resident flamability expert, brazing everything in sight... |
...while Ruth became known as the Mistress Of The Lathe. |
The Floppy Altitude Adjustment (FAA) group knocks holes in the ceiling during initial testing. |
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A too-short room and a too-tall robot limited early game play. |
The robot finally begins to take form. |
We are limited by ceiling height during early testing. |
Things are really looking up! |